Goal

Move left and right or switch between cube net maps to create lines of 11 in the middle of the board.

Intro

Cubetris was developed over one weekend for the Falling Block Jam 2025 having been inspired by Tetris and Dungeon Dice Monsters (DDM).

I am currently developing a longer game inspired by DDM and had spent nearly a month creating assets and complex gameplay loops when I saw the call to action for the Falling Block Jam :
"Submissions should be games that involve blocks and falling. Take that and be as traditional or as wild as you please."

I have always been a huge fan of Tetris and realized that the game I was already creating be combined with Tetris for a fun new experience.

While in Tetris you are able to rotate pieces but not flip or change shape, in Cubetris you can change or flip shapes but are fixed to a specific rotation, additionally the shapes used are one of 11 cube nets (six squares that fold into a cube) instead of the 7 tetronimos (four connected squares) offered in Tetris.

Please play and leave any feedback for what you would like to see in future updates. Also feel free to donate or follow me on socials to support my upcoming projects.

Controls:

Keyboard A/D or Controller B/A- Previous/next cube net

Keyboard W or Controller Y- Flip cube net (long axis)

Keyboard S - Change tile visuals (menu only)

Up - Pause

Left/Right/Down - Move left/right/down

Updates:

  • Now you only need to fill the middle 11 columns to avoid impossible situations and getting stuck on the sides
  • You can alternate between tiles by hitting 'S' between games

Devlog:

  • Optional inspirational vibe "Analogue Memory" was not directly included in the game but I did attempt to keep the game as close to classic Tetris as possible based on my childhood memories of the game. 
  • I would also like to introduce new tile sets and a way for the player to control the theme as well as the volume.
  • Developed with Godot in under 48 hours, all assets other than font created for the jam (some logic lifted from current game in development)
  • Auto save/load for top score, I would like to add player name for high scorers like in traditional arcade games 
  • Created using: 2 packed scenes, 5 scripts*, 2 image files*, 2 audio files, 1 font for minimal and efficient code

*I believe these could be reduced if I were to go back to the project

Updated 19 days ago
Published 25 days ago
StatusReleased
PlatformsHTML5, Android
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorRedRobinGames
GenrePuzzle
Made withGodot
Tags2D, Godot, My First Game Jam, Tetris
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Xbox controller, Playstation controller

Download

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Click download now to get access to the following files:

Cubetris.apk 26 MB

Comments

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I really love the game "Box life" and have always found the nets that form cubes to be very interesting, and wanted to make some kind of game with them.  I was excited to see this!  it's really quite tricky to actually make horizontal lines from these given the limitations, but not *quite* as hard as it seemed at first.  Nice work!

Hi, thanks for the feedback, I've not heard of Box Life  but I'll look it up. I did update the game to only require you to fill the inner 11 lines as the outer lines could only really be fit be certain pieces. I'm glad you enjoyed, my next long form game also uses the cube nets but is more of a die roller/tactics game, I hope to post devlogs along the way so hopefully you can enjoy that one too.